Bioshock Inspired free prompts and swap face images
313 text to image prompts for bioshock inspired are
available. Compatible with MidJourney, Dall-E and Stable Diffusion
Best prompts for bioshock inspired
concept designs for an echoing phantom like figure with a porous gas fin latched onto its head and two sliced bifurcated appendages that flow lazily but gracefully at its sides like a jellyfish while it floats around aimlessly zapping fish that get too close it can usually be found searching for lost shiny trinkets and typically hides amongst coral and is found near shipwrecks, this character has cryokinesis and umbrakinesis and electrokinesis and is for the next bioshock video game in the franchise underwater with inspiration from the franchise bloodborne and the mind flayer from stranger things on netflix in the style of a fluffy muppet
pixel art scene featuring Underwater knight wearing coral armor, in kelp forest illuminated by bioluminescence, holding trident wrapped with seaweed; fiery orange flames in the background throw hot light and drifting embers, retro game aesthetic, bold black outlines, limited 12-16 color palette, warm orange versus cool blue tones, crisp dithering, CRT scanlines, high contrast rim lighting, parallax hills, minimal HUD, sharp pixel clusters, atmospheric smoke and haze, cinematic composition, nostalgic yet clean
Imagine a captivating character design featuring a bioluminescent mech-merfolk engineer with clockwork limbs and a glowing toolkit set against a backdrop inspired by a sunken neo-Victorian coral metropolis strewn with rusted airship hulls and kelp-lit gaslamps. Rendered in photorealistic 8K render with underwater volumetric lighting and ultra-detailed surface textures, this scene includes elements inspired by Syd Mead and showcases unique accessories.
bioluminescent deep-sea cyborg explorer, wearing coral-encrusted bio-mechanical diving suit with glowing panels, in abyssal trench glowing with mysterious aquatic life, mid-leap power strike through flying debris, rain mist and sparks, cinematic rim light with wet reflections, volumetric fog, particle embers, ultra-detailed skin and armor scratches, dynamic motion blur trails, dramatic high contrast, teal-and-magenta color grade, depth of field, low-angle perspective, rule-of-thirds composition, epic science-fantasy mood, premium digital illustration, concept art realism
a screenshot of a 3D video game showing robots in a steampunk workshop set in a time-space laboratory, style inspired by Studio Ghibli, reminiscent of The Wind Waker








