Depixelation free prompts and swap face images

315 text to image prompts for depixelation are available. Compatible with MidJourney, Dall-E and Stable Diffusion

Best prompts for depixelation

Close-up of pixel art grass blades with varied green hues and slight shading, arranged in a repeating pattern that suggests depth and movement, set against a minimalist pixelated background.
Mosaic, pixelated, face of a fashion designer, created through a mosaic of textured, colored squares, each square contributing to the overall image while maintaining its own unique pattern and palette, highly detailed, artistic, experimental, ultra HD
pixel art cyberpunk hacker, easy design with crisp 1px outlines emphasizing eyes, mouth, and silhouette, soft dithered shading and smooth color ramps, nostalgic 16-bit arcade feel with tiny HUD icons and faint CRT scanlines, centered bust framing, futuristic leather jacket with LED glasses, limited 24-32 color palette, subtle rim light, confetti and star sprites drifting, set against dark neon-lit street with digital billboards, cheerful celebratory mood, clean balanced composition
Pixel art pixel cybernetic assassin with transparent visor navigating industrial refinery bathed in toxic green mist, wielding monomolecular vibroblade emanating cold sparks. Enchanted sprites and holographic motes swirl; rain, leaves, or stardust catch the glow. Rich pixel colors, crisp shading, tasteful dithering; volumetric haze, rim lighting, soft bloom. Layered parallax and reflective surfaces, fine highlights on steel, foliage, and signage, subtle godrays, spark trails, confident adventurous mood, retro 16-bit energy with modern polish.
Pixel anime style nimble photonic assassin with cloaking energy blades in dense techno-jungle filled with luminous circuitry trees, sharp blue and violet strobes with pulsing green highlights, vibrant neon highlights reflecting on wet streets, detailed pixel art with crisp dithering, expressive face despite minimal pixels, dynamic shading, reflective puddles, subtle parallax layers, isometric or side-scroller composition cues, balanced 16/32-bit palette, cinematic yet readable sprite silhouette, atmospheric steam and signage, SDXL-friendly composition