First-person Shooter Game free prompts and swap face images
313 text to image prompts for first-person shooter game are
available. Compatible with MidJourney, Dall-E and Stable Diffusion
Best prompts for first-person shooter game
call of duty style, defensive last stand at a collapsing outpost featuring elite sniper team with ghillie suits and spotter scopes in suburban neighborhood with damaged houses and burning vehicles, first-person perspective sprinting toward the objective while explosions flare at the edges, cinematic lighting, dynamic composition, hyper-realistic game key art, detailed armor and weapons, sparks and smoke in the air, no blood, no gore, ultra-detailed, 4k
pixel art scene featuring stealthy agent wearing a tactical mask, in dimly lit underground subway station, holding silenced pistol with tactical flashlight; fiery orange flames in the background throw hot light and drifting embers, retro game aesthetic, bold black outlines, limited 14 color palette, warm orange versus cool blue tones, crisp dithering, CRT scanlines, high contrast rim lighting, parallax hills, minimal HUD, sharp pixel clusters, atmospheric smoke and haze, cinematic composition, nostalgic yet clean
Counter strike characters preparing for a mission inside a futuristic command center, holographic maps and screens, detailed tactical gear with emblem patches, dramatic cinematic lighting
absurdres, (realistic:1.5), (masterpiece, Extremely detailed CG unity 8k wallpaper, best quality, highres:1.2), (ultra_detailed, UHD:1.2), perfect illumination, rim lighting, sidelighting, volumetric fog, god rays, (dark background:1.3), (arctic wolf commando:1.4), (furry:1.1), animal, solo, standing, tactical armor, gloves, load bearing vest, pouches, holster, camouflage accents, neon-lit derelict spaceship corridor, holding, weapon, gun, suppressed 10mm pistol-carbine hybrid with folding foregrip, warm copper-orange muzzle bloom, short tracer ribbons, compact low-profile optic, single-point sling and wispy muzzle smoke, sling, muzzle smoke, cinematic DOF, particles, unreal engine, (no humans:1.2), blurry background








