Mechanical Rubble free prompts and swap face images

308 text to image prompts for mechanical rubble are available. Compatible with MidJourney, Dall-E and Stable Diffusion

Best prompts for mechanical rubble

realistic, (metalic surface), destroying cities, flame, dust and explosion, mechanical tail
roblit, robot, heavy quad-tread combat automaton 'Bulwark' with reinforced reactive plating, rotating sensor mast, deployable riot shield and venting exhaust ports, charging through flaming debris, shield bashing a collapsed gantry beam while unleashing a short-range concussive burst from an under-barrel pulse cannon and ejecting hot shrapnel, smoke, explosion, (derelict orbital launch gantry and rusted cargo cranes overlooking a neon-lit flooded industrial harbor), (running:1.4), HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super-Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post-Processing, Anisotropic Filtering, Depth-Of-Field, Maximum Clarity And Sharpness, Multi-Layered Textures, Albedo And Specular Maps, Surface Shading, Accurate Simulation Of Light-Material Interaction, Octane Render, Two-Tone Lighting, Low ISO, White Balance, Rule Of Thirds, Wide Aperture, 8K RAW, Efficient Sub-Pixel, Sub-Pixel Convolution, (Luminescent Particles:1.4), Masterpiece, Best Quality, Extremely Detailed CG, Unity 8k Wallpaper, 3D, Cinematic Lighting, Lens Flare
A bio-mechanical creature the size of a box, featuring clumps of organic matter, gears, rust, with a doom monster aesthetic
ancient clockwork golem assembled from rusted gears in a steampunk. Photographed in high-resolution with natural light and modern chiaroscuro effect.
A dark and twisted Pinocchio with faint outlines and vague gestures with corposicle limbs, its elongated nose made of urban debris and crinkled paper, standing in a overwhelming machinery echoing emptiness.