Metro: Last Light free prompts and swap face images
325 text to image prompts for metro: last light are
available. Compatible with MidJourney, Dall-E and Stable Diffusion
Best prompts for metro: last light
post-apocalyptic soldier standing on a ruined urban battleground in a neon-lit city, hyperrealistic ultra-detailed metal and skin textures, cinematic rain and backlighting effects --chaos 50 --ar 1:2 --style grim --profile rsy6uq9 --stylize 750 --v 6.1
roblit, robot, demolition engineer android in soot-streaked fireproof exosuit with welded brass filigree, integrated plasma torch arm, magnetic tether spool and soot-scarred gas-mask visor, prying open a scorched vault door with a roaring plasma torch while launching hovering firefighting and ordnance-disposal micro-drones, sparks, molten metal and distant secondary detonations, smoke, explosion, (ruined cathedral-like data sanctum with shattered stained-glass server windows, molten pews, collapsed vaulted ceiling and flickering neon-hymnal holograms:1.4), (running:1.4), HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super-Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post-Processing, Anisotropic Filtering, Depth-Of-Field, Maximum Clarity And Sharpness, Multi-Layered Textures, Albedo And Specular Maps, Surface Shading, Accurate Simulation Of Light-Material Interaction, Octane Render, Two-Tone Lighting, Low ISO, White Balance, Rule Of Thirds, Wide Aperture, 8K RAW, Efficient Sub-Pixel, Sub-Pixel Convolution, (Luminescent Particles:1.4), Masterpiece, Best Quality, Extremely Detailed CG, Unity 8k Wallpaper, 3D, Cinematic Lighting, Lens Flare
A scientist getting out of a malfunctioning pod, abandoned laboratory, flickering lights above, photorealistic, Fallout-style, dramatic and atmospheric.
absurdres, (realistic:1.5), (masterpiece, Extremely detailed CG unity 8k wallpaper, best quality, highres:1.2), (ultra_detailed, UHD:1.2), perfect illumination, rim lighting, sidelighting, volumetric fog, god rays, (dark background:1.3), (arctic fox scout:1.4), (furry:1.1), animal, solo, standing, tactical armor, gloves, load bearing vest, pouches, holster, camouflage accents, fog-laden windfarm ridge at polar dusk with spinning turbine blades, sparking pylons, low cloud and drifting snow, rotor-cut god rays through mist, distant warning strobes and icy embers, holding, weapon, gun, suppressed electrothermal flechette PDW with soft violet-mauve muzzle bloom, braided sling, crackling ionized tracer motes and thin cryogenic vapor plume, sling, muzzle smoke, cinematic DOF, particles, unreal engine, (no humans:1.2), blurry background
call of duty style, close-quarters breach and clear operation featuring urban response team with plate carriers and ballistic helmets in snowy arctic base surrounded by ice, aurora glowing overhead, 3/4 angle view from behind broken wall, foreground in shadow and action in the distance, cinematic lighting, dynamic composition, hyper-realistic game key art, detailed armor and weapons, sparks and smoke in the air, no blood, no gore, ultra-detailed, 4k








